//
//  State_IngameLayer2.h
//  FunnyRacing
//
//  Created by vy phan on 4/23/11.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "Game.h"
#import "Define.h"
#import "Car.h"
#import "CGPointExtension.h"
#import "Map.h"
#import "DPad.h"
#define SCREEN_WIDTH 480
#define SCREEN_HEIGHT 320

@interface State_IngameLayer2 : CCNode {
	Car* car;
	Map* map;
	UIImage *functionMap;
	DPad* dpad;
}
- (void)controlCar:(ccTime)dt; // who control the car, player or computer
@end
